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http://www.policyalmanac.org/games/aStarTutorial.htm   » A* Pathfinding for Beginners Open in a new browser window
   Introduction to the A* path finding algorithm.
   http://www.policyalmanac.org/games/aStarTutorial.htm

http://www.aiwisdom.com   » AI Wisdom Open in a new browser window
   A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
   http://www.aiwisdom.com

http://www.cs.cmu.edu/~trb/soccer/   » ASCII Robot Soccer Open in a new browser window
   Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
   http://www.cs.cmu.edu/~trb/soccer/

http://theory.stanford.edu/~amitp/GameProgramming/   » Amit's Thoughts on Path-Finding Open in a new browser window
   Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
   http://theory.stanford.edu/~amitp/GameProgramming/

http://ai4games.sourceforge.net/   » Artificial Intelligence (AI) for Computer Games Open in a new browser window
   Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
   http://ai4games.sourceforge.net/

http://www.cgf-ai.com/links.html   » CGF-AI Links to Game AI and Tactical AI Resources Open in a new browser window
   A number of annotated links referring to tactical AI (for games, military simulations, or academic applications) and general game AI.
   http://www.cgf-ai.com/links.html

http://www.cs.ualberta.ca/~chinook/   » Chinook Open in a new browser window
   Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
   http://www.cs.ualberta.ca/~chinook/

http://ms.ie.org/cfor   » Command Forces Simulation (CFOR) Open in a new browser window
   Battlefield command and control testbed and knowledge base. Publications, source code, documentation.
   http://ms.ie.org/cfor

http://www.robinupton.com/research/phd   » Dynamic Stochastic Control - A New Approach To Game Tree Searching Open in a new browser window
   Robin Upton's Ph.D. Thesis uses this branch of Probability Theory to generalise conspiracy numbers, developing the search method known as PCN*, conspiracy probabilities.
   http://www.robinupton.com/research/phd

http://www.ai-center.com/projects/excalibur/   » Excalibur Open in a new browser window
   Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
   http://www.ai-center.com/projects/excalibur/

http://www.cs.ualberta.ca/~games   » GAMES Research Group Open in a new browser window
   The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
   http://www.cs.ualberta.ca/~games

http://www.cirl.uoregon.edu/ginsberg/gibresearch.html   » GIB Research Open in a new browser window
   Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
   http://www.cirl.uoregon.edu/ginsberg/gibresearch.html

http://www.gameai.com/ai.html   » Game AI Open in a new browser window
   Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
   http://www.gameai.com/ai.html

http://www.csc.villanova.edu/~japaridz/CL/gsoll.html   » Game Semantics or Linear Logic? Open in a new browser window
   A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
   http://www.csc.villanova.edu/~japaridz/CL/gsoll.html

http://www.gamedev.net/reference/list.asp?categoryid=18   » GameDev.net -- Artificial Intelligence Open in a new browser window
   Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!
   http://www.gamedev.net/reference/list.asp?categoryid=18

http://sourceforge.net/projects/goalseeker/   » Goal Seeker -- Solving the 15 Puzzle Open in a new browser window
   A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
   http://sourceforge.net/projects/goalseeker/

http://www.cs.unimaas.nl/icga/   » Home Page of the International Computer Games Association (IGDA) Open in a new browser window
   Information from the ICGA organization, contents of the ICGA Journal and information on game programming in Chess, Checkers, Bridge, Go, and many other games.
   http://www.cs.unimaas.nl/icga/

http://www.igda.org/ai/   » IGDA - Artificial Intelligence Special Interest Group Open in a new browser window
   IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
   http://www.igda.org/ai/

http://ai.eecs.umich.edu/people/laird/gamesresearch.html   » John Laird's Artificial Intelligence & Computer Games Research Open in a new browser window
   Information about some research on Computer Games and Artificial Intelligence in academia.
   http://ai.eecs.umich.edu/people/laird/gamesresearch.html

http://www.kynogon.com   » Kynogon, an Artificial Intelligence expert for the video game industry Open in a new browser window
   Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.
   http://www.kynogon.com

http://www.cs.ualberta.ca/~mburo/log.html   » Logistello Open in a new browser window
   Othello program written by Michael Buro. Publications, game records.
   http://www.cs.ualberta.ca/~mburo/log.html

http://satirist.org/learn-game/   » Machine Learning in Games Open in a new browser window
   Review of research and implementations in Backgammon, Othello, soccer, and other games.
   http://satirist.org/learn-game/

http://www.robocup.org   » RoboCup: The Robot World Cup Open in a new browser window
   Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
   http://www.robocup.org

http://www.simbionic.com   » SimBionic Open in a new browser window
   An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
   http://www.simbionic.com

http://www.steeringbehaviors.de   » Steering Behaviors Open in a new browser window
   Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
   http://www.steeringbehaviors.de

http://www.red3d.com/cwr/steer/   » Steering Behaviors For Autonomous Characters Open in a new browser window
   Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
   http://www.red3d.com/cwr/steer/

http://www.gameai.com/   » The Game AI Page Open in a new browser window
   Building Artificial Intelligence into Games
   http://www.gameai.com/



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