| |
|
 |
|
» AI Wisdom 
A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.
http://www.aiwisdom.com
|
 |
|
» ASCII Robot Soccer 
Unix soccer-like testbed. Source code (C++ with curses and termcap), executable, and screenshots.
http://www.cs.cmu.edu/~trb/soccer/
|
 |
|
» Amit's Thoughts on Path-Finding 
Online paper about path-finding, including the A* algorithm and a greedy algorithm. Implementation notes, precalculation, map representations, heuristics, applications.
http://theory.stanford.edu/~amitp/GameProgramming/
|
 |
|
» Artificial Intelligence (AI) for Computer Games 
Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.
http://ai4games.sourceforge.net/
|
 |
|
» Chinook 
Checkers program written by Jonathan Schaeffer et al.; play online. Publications, endgame database statistics, game records.
http://www.cs.ualberta.ca/~chinook/
|
 |
|
» Excalibur 
Our goal is to develop a generic architecture for autonomously operating agents, like computer-guided characters/mobiles/items, within a complex computer-game environment.
http://www.ai-center.com/projects/excalibur/
|
 |
|
» GAMES Research Group 
The GAMES research group produces high-performance, real-time programs for strategic game-playing. We have branched out into commercial games and applications of our research to industrial problems.
http://www.cs.ualberta.ca/~games
|
 |
|
» GIB Research 
Bridge program written by Matthew Ginsberg. Results, publications, library of deals with double-dummy tricks for each trump suit.
http://www.cirl.uoregon.edu/ginsberg/gibresearch.html
|
 |
|
» Game AI 
Publications, predictions, source code, and quotes having to do with AI and artificial life in games; mostly commercial video games, some board and card games.
http://www.gameai.com/ai.html
|
 |
|
» Game Semantics or Linear Logic? 
A discussion of how linear logic relates to computability logic, - the game-sematically introduced logic of computational resources and interactive computation.
http://www.csc.villanova.edu/~japaridz/CL/gsoll.html
|
 |
|
» GameDev.net -- Artificial Intelligence 
Gamedev.net is the leading resource for game developers, featuring daily news updates, over 1500 featured articles and tutorials, dozens of game development jobs, and the most active game development forums anywhere!
http://www.gamedev.net/reference/list.asp?categoryid=18
|
 |
|
» Goal Seeker -- Solving the 15 Puzzle 
A JAVA framework that implements heuristic goal-seeking algorithms. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework.
http://sourceforge.net/projects/goalseeker/
|
 |
|
» IGDA - Artificial Intelligence Special Interest Group 
IGDA has set up the AI Interface Standards Committee to develop AI interface standards for computer games. The initiative is a joint effort of game AI developers, middleware representatives, academics and other relevant experts.
http://www.igda.org/ai/
|
 |
|
» Logistello 
Othello program written by Michael Buro. Publications, game records.
http://www.cs.ualberta.ca/~mburo/log.html
|
 |
|
» Machine Learning in Games 
Review of research and implementations in Backgammon, Othello, soccer, and other games.
http://satirist.org/learn-game/
|
 |
|
» RoboCup: The Robot World Cup 
Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.
http://www.robocup.org
|
 |
|
» SimBionic 
An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
http://www.simbionic.com
|
 |
|
» Steering Behaviors 
Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.
http://www.steeringbehaviors.de
|
 |
|
» Steering Behaviors For Autonomous Characters 
Description of simple techniques for controlling goal-directed motion of simulated characters around their world, for applications in games and animation. Includes Java demos and related links.
http://www.red3d.com/cwr/steer/
|
 |
|
» The Game AI Page 
Building Artificial Intelligence into Games
http://www.gameai.com/
|
Usenet comp.ai.games - news: - Google Groups
|