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http://content.apa.org/journals/psp/78/4/772.html   » Anderson, Craig A. and Karen E. Dill. "Video Games and Aggressive Thoughts, Feelings, and Behavior in the Laboratory and in Life" Open in a new browser window
   Abstract of article showing increased aggression in video game players. Full text by subscription.
   http://content.apa.org/journals/psp/78/4/772.html

http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828   » Castronova, Edward: Virtual Worlds: A First-Hand Account of Market and Society on the Cyberian Frontier Open in a new browser window
   Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
   http://papers.ssrn.com/sol3/papers.cfm?abstract_id=294828

http://www.duke.edu/~tlove/simcity.htm   » Friedman, Ted. "Making Sense of Software: Computer Games and Interactive Textuality" Open in a new browser window
   Essay about video games including an analysis of SimCity written by Ted Friedman.
   http://www.duke.edu/~tlove/simcity.htm

http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html   » Goldstein, Jeffrey. "Does Playing Violent Video Games Cause Aggressive Behavior?" Open in a new browser window
   Quick and very sharp critique of the validity of recent research on video games and violence.
   http://culturalpolicy.uchicago.edu/conf2001/papers/goldstein.html

http://www.jesperjuul.dk/thesis/   » Juul, Jesper. "A clash between game and narrative" Open in a new browser window
   MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
   http://www.jesperjuul.dk/thesis/

http://finegamedesign.com/fun_is_fine.html   » Kennerly, David. "Fun is Fine: Toward a Philosophy of Game Design" Open in a new browser window
   Argues that honest game design begins and ends with "fun" considered philosophically.
   http://finegamedesign.com/fun_is_fine.html

http://www.uib.no/people/smkrk/docs/klevjerpaper.htm   » Klevjer, Rune. "In Defence of Cutscenes" Open in a new browser window
   Article situating cutscenes in games in relation to popular culture and narrative, arguing against the radical ludologist position that they are extraneous.
   http://www.uib.no/people/smkrk/docs/klevjerpaper.htm

http://www.mud.co.uk/richard/hcds.htm   » Richard A. Bartle. "Players Who Suit MUDs" Open in a new browser window
   Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
   http://www.mud.co.uk/richard/hcds.htm

http://www.iath.virginia.edu/pmc/Virtual.Community.html   » Unsworth, John. "Living Inside the (Operating) System: Community in Virtual Reality" Open in a new browser window
   Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
   http://www.iath.virginia.edu/pmc/Virtual.Community.html



   
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