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» 1UP 
Preview, by Che Chou: "Konami only had two units available for multiplayer, but initial impressions are positive, even while we found the maps way too large for one-on-one deathmatches."
http://www.1up.com/do/previewPage?cId=3137960&did=1
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» Game Industry News 
Reviewed by Todd Hargosh, score: 3-1/2 out of 5.
http://www.gameindustry.com/review/item.asp?id=584
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» GameFAQs 
Information and a message board.
http://www.gamefaqs.com/portable/psp/data/920834.html
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» GameSpot 
Preview, by Brad Shoemaker: "Konami just announced today that Coded Arms will ship with a random level generator, so people who really enjoy the game will be able to play it indefinitely and keep experiencing new maps to kill stuff on."
http://www.gamespot.com/psp/action/explorationbasedhorrorfps/preview_6117364.html
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» GameSpy PSP 
Preview, by Ryan O'Donnell: "While there's been no confirmation about the inclusion of multiplayer in Coded Arms, it simply seems too important to exclude especially given the PSP's wireless capabilities."
http://ps2.gamespy.com/playstation-portable/psp-fps-untitled/551437p1.html
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» IGN PSP 
Preview, by Nix: "It's still all going to come down to how the control works out and how gamers take to the choices made by the design team, but there's a ton to get interested in about this PSP game."
http://psp.ign.com/articles/583/583307p1.html
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